Whether small video sequences in the individual missions, a really huge skirmish mode with a strategy part or the return of the World Domination variant, the Americans want to score with scope. The Giga Fortress as a floating weapon platform and as a flying robot skull with super beam.Īside from hover artillery, energy archers and Harbringer Gunship, EA Studios deliver lots of detail improvements based on community feedback. Anyone who has seen the new Giga Fortress of the Japanese in action and appreciates the way it rises out of the water and forms a huge laser-spewing robot head, will again be enthusiastic about the wacky units and the trashy story. What is shown still cannot keep up with modern titles like Dawn of War II or Empire: Total War, but the smooth animations and the once again successful art design inspire. Like a dungeon crawler, you beat your way through the high-security system with your newly awakened abilities, dismantle robots with telekinesis, stun soldiers with a shock wave and pull them to your side with mind control.Įspecially for this campaign, the graphics and the physics engine have been heavily revamped and seem like a single piece. Instead of commanding his large armies from far away as usual, only Yuriko is under your command. The perspective and unit size are particularly unusual. Rolling over is twice as much fun with a bulldozer tank like this. In the four assignments, the history of their origins, their breakout from safe custody and their return to the imperial army are examined in more detail. In addition to new mini-campaigns for the three different parties that take up what is happening at the end of the main program – the Allies defeat Japan and the Soviet Union – the psionic miracle Yuriko is also given missions of its own. According to senior producer Amer Ajami, the integration could be done later via a patch.
It’s a shame when you consider how much fun we had with it. multiplayer for the time being because of the fragile balancing. The new, overpowering super units do not appear in the VS. Nonetheless, the title found its target group and will be replenished in spring with the Uprising expansion, which focuses solely on campaigns and skirmish.
While several large series with a sequel are boosting the competition this year, only EA with Red Alert 3 did not let its fans down in 2008.Īs feared, the Americans provided little new impetus and relied on trashy video sequences and strong multiplayer. There were not many strategy titles to marvel at last year. Oh, and dolphins too.Command & Conquer: Red Alert 3 – The Uprising
There are submarines, boats, ships and Japanese transformers that change from one to the other. Water Detail Red Alert 3 has a renewed focus on naval combat, so you can expect a lot of time to be spent looking at an ocean. The textures on the buildings has seriously decreased and, all in all, this is a setting that’s best avoided unless you find yourself gaming on a laptop from yesteryear. On the Low setting, the shadows are no completely gone and the desert our base is resting on is starting to look like more like an orange meringue than a sandy beachhead. The whole screen is made lighter and brighter by the fact that there are less shaders in use and the amount of detail on the buildings starts to get reduced. The amount of detail in the terrain has been lessened, so the tire tracks and dirt have started to disappear. Scaling down to the Medium setting, the game looks OK, but not great.
The terrain and units are detailed, the shadows are dynamic and so on and so on. The good news then is that the game, on Ultra High, looks great. Graphics Presets in Red Alert 3 on Very Low (left), Medium (centre) and Ultra High (right), click to enlarge